- Serana can now store items in a dedicated storage inventory without using or equipping them. - An ability is now added when the player first enters into a romance with Serana. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. || The SDA and RDO patches have been overhauled to reflect this too. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. In later conversations, romance can still be opted out of, as usual. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! Extensive follower commentary and quest awareness for each of the following quests. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. 2. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. This will be accessible through the Serana Menu. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. - More post-quest dialogue after defeating Harkon. Big Update! Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! - Typo fixes for blocky text in some subtitles. The base dialogue commentary quests should all be started in time. - Added in a timer quest that controls relationship variables with Serana. - Spell Enabling/Disabling voiced responses. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). dialogue topic. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. Spouse Merchant ability and daily gold. This should help with the VA disparity and greatly improve overall user experience. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. - Added optional DX Crimson Blood Armor patch. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. - "House of Horrors" quest awareness. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. Some good stuff- primarily the fact that you're now able to romance Serana. - Serana will now be able to give you gifts too! - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). Conditional to only occur if player has started the main quest and is recognized as Dragonborn. - While drinking (if in third person) the player will now also play the appropriate drinking animations. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. Pretty Huge Update! - Fixed a possible issue for some users with the Companions commentary. This change was done to make sure everything was better paced. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. - 10 brand-new custom conversations, tied to specific character names! One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. I haven't gotten that to work yet, so you'll have to dismiss her yourself. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. - Added in delays for radiant love greets/dialogue/commentary. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). 3. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. She is the Serana in Laura Bailey's absence. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. - Removed Alternate Voice toggle scripts- as they're not needed anymore. - The romance quests can be experienced regardless of which side you choose in Dawnguard. - Created an optional patch for the Lustmord Armor mod. - You can now change how far or near you want Serana to travel along with you! Martimius ported the overhaul to Xbox in June, and updated it on both platforms. New quest-aware commentary, as well as dialogue for said armor. This author has not provided any additional notes regarding file permissions. Her comment after "The Silver Hand" quest should now fire for more people. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? This mod is opted-in to receive Donation Points. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. [Content Additions] (350+ Total New Lines in this Update!). Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. But you can take it to the next level with this dialogue add-on. This happens later in the Dawnguard questline so it's good for roleplay. - Banter toggle with custom-voiced followers. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. (Feature based on code by Followers as Companions by Ishara Meradin). - Reduced randomness of gift-giving item pool. A quest marker will be provided for where to go. So telling her to be quiet should now actually do that, and not make her talk more instead. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. You can now ask Serana to: - Keep quiet (She won't talk with NPCs, She won't greet you with her radiant greets), - Stop humming (She won't hum whenever she's idle), - Stop referencing non-Tamrielic cultures (Star Wars prequel memes, 4th wall easter eggs), - Reduced follower banter frequency by -25%, - Reduced volume of some Inigo banter lines for volume consistency, - Decreased skill awareness radiant dialogue frequency by -75%. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. There are different dialogue options so the player can role-play this in different ways. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" - Some backend changes for the dialogue conditions of various dialogue. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). This has since been fixed. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. This should prevent scene overlap from happening. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. - The "Kjarah" name was using a voice file with the wrong pronunciation. Looking for help with serana dialogue addon mod - General Skyrim Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. - Refusal to Serana's marriage proposal now toggles the relevant global variable. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. Steam Workshop::Marriable Serana - Steam Community Best Serana Mods For Skyrim (All Free) - FandomSpot - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. While this is vanilla AI before, I don't want Serana doing that in SDA. - Added another ending conversation with Serana after defeating Harkon. - A Serana gift-giving feature, which different responses for her depending on the type of gift. About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - Redone Lustmord armor dialogue patch. 4. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. - Patch release. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. Same reason as above. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition - Final Serana Romance quest to end Serana's Romance questline. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? It's intended for her to stop her headtracking and just look forward, which works sometimes. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. Removed Laura Bailey lines that were only subtitles and didn't have audio. - Serana will no longer compliment your skills when she is in a dungeon. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. Serana Dialogue Add-On Version 3.3 NOW OUT IN OPEN BETA! As an NPC, Serana is more intelligent and has many new follower features. - Backend improvements for how Serana Romance quests are numbered. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . - Added in some revoice lines for "Can I Talk to You For a bit?" - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). I felt in vanilla, that conversation was cut short. - College of Winterhold general location awareness and commentary. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. - Moved some dialogue lines to the "Can I talk to you for a bit?" - Added framework for future patchless integrations with Apocalypse Spells. - Serana comments on each of the vanilla home locations, via her radiant dialogue.
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