310 User account menu. Only use this on a status primer. Just about every endgame build uses Viral. Reloads are faster while sprinting, even more so in Gauss' hands. 0 coins. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. WARFRAME Wiki is a FANDOM Games Community. Blast is created by combining Heat and Cold. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. IPS: +50% Impact Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. 1. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Warframe - Khora Prime Slash Whipclaw Stats Stick Build Zugang! It causes enemies to flinch and recoil backwards. Each can be increased by use of their respective mod cards. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. Most builds in Warframe take advantage of the Hunter Mods in some way. However, the actual effects from the armor stripping are applicable for the whole squad. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. Armor strip and DoT damage make Heat excellent for all factions across all activities. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . 460k dps viral+slash crescent slicer. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. Combining two elemental mods will create a combined element. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. Rarity Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. At low levels, Heavy Gunners are several times tankier than Butchers. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? General Information Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. Tradeable For safety, rockets arm after traveling a safe distance. You need to be a member in order to leave a comment. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon As above, you dont generally want to use them. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. (It's weaker than pure Viral before you even pair it with Slash.). Browse our network 9 Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Max Rank Puncture Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. It's scaling armor that breaks it. It's an excellent damage type to pair with Viral or Corrosive. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. In general, Viral is the strongest damage type. I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot. at that point you might aswell got for a Heat nukor if what you want is damage. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. 2020 Digital Extremes Ltd. All rights reserved. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. The exceptions are: Accelerated Blast, which adds from the entire base damage. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. IPS stat mods can look something like this. Gas is created by combining Heat and Toxin. Viral is the result of combining Toxin and Cold. Reloads are faster while sprinting, even more so in Gauss hands. The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. If you had to choose one stat, which would it be? (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. Despite the nerf to scaling, a fundamental problem remains. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. The fact that people stay away from impact weapons if they can is a great example. Out of the three i would say impact is the least important, unless you're fighting against corpus. Sourced from official drop table repository. Common Slash Vs Impact Vs Puncture? - Players helping Players - Warframe Forums www.onrpg.com Its shot deals Impact, Slash, and Puncture damage types simultaneously. You need to be a member in order to leave a comment. Magnetic can be created by combining Cold and Toxin. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. thehotsung8701A,April 12, 2015. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. The bleed from slash is OP, its that simple. Explain why my friend said not to get the Cernos bow cause it impact damage. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. r/Warframe. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. The damage system we have now should be further simplified. Shattering Impact takes effect on every melee hit from weapons with any Impact damage. A +10% impact would do an additional 10 impact. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. Armor --> Infinity, Damage (except for Bleed) -->0. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. 5 Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. Sign up for a new account in our community. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. It's easy! Void damage is reserved for Operator Amps and the Xaku Warframe. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. 100 Slash will deal 42. Bring some form of armor strip to maximize Viral's damage output. He is currently a Freelance writer for TheGamer and Game Rant. ok, and from your experience, when does a corrosive build become useless? Impact and Puncture are trash. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). A +10% slash would make the weapon deal 5 more slash damage. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Asked by Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. are the mods that increase damage to certain enemy types worth it like expel corpus? if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Sawtooth Clip: +90% Slash, +90% Status Duration impact 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. All trademarks are property of their respective owners in the US and other countries. Stacks multiplicatively with other armor reduction effects. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. Its status effect, while powerful on paper, deals insignificant damage on its own. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. Warframe Ash Guide - How to Obtain, Craft, and Best Builds thanks for the help everyone! Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. Slash only shows its mettle when armor levels get high and that doesn't take very long. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. It's tough to top Viral in the current meta. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. That's because Corrosive has a +75% against Ferrite. The Devouring Cut | Hemorrhage Slash Laetum - Overframe but the community still wants their OP status. New melee stances and their forced procs : r/Warframe - reddit Internal Bleeding | WARFRAME Wiki | Fandom It gives the weapons base damages no real weaknesses or strengths vs. the different factions. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. Some weapons are split down the middle for what they provide for damage. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Rubico Level Cap 1m Slash Tiks : r/Warframe - reddit.com Best way to damage Void Angels? : r/Warframe - reddit Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. 1 . Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. 'Warframe' Duviri Paradox TennoCon 6 . I think the specific faction damage is applied like Serration but only if the target is of that faction. Faction mods are worthwhile for consideration if you have multiple elementals and such already. 1/6 the damage it used to deal, but Bleed remains the same at 35. These are the most common damage types. Combined Element:+75%, Some ideas for the Bronze IPS mods: Slash only shows its mettle when armor levels get high. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. Enemies cannot recharge their shields naturally while Magnetized. Slash: Slash Damage is one of the three physical damage types. with negative impact riven, you can make whipclaw to be slash-puncture only. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Combined elements are created by applying two or more simple elements onto a weapon. Double Jump - Push jump twice to perform a second jump in mid-air. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. Sign up for a new account in our community. Chains between enemies up to 3 meters from the target. Impact: Impact Damage is one of the three physical damage types. 6 Forma Acceltra Build by VYXN - 460k dps viral+slash crescent slicer Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, 5. Is Impact Kuva Nukor Really Worth It? (Warframe) - YouTube It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. 2 Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. Option 2: Secondary stat increaseonthe IPS mods. And as of right now it would seem that other procs are better than other. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. Full Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. A +10% impact would do an additional 10 impact. Puncture vs. Impact vs. Slash :: Warframe General Discussion Just about every endgame build in Warframe uses Heat. Rupture is a mod that increases the Impact damage of Rifles. ( (100 + 50) * 10 / 100 = 15) 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. Best weapons for acolytes? : r/Warframe - reddit.com your option 2: secondary stat: Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. I think it increases all the physical attributes, but not the elemental ones. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . Applying additional status effects will refresh the duration. Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. Each weapon now also gives three different types of damage: impact, puncture and slash. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. Whether you're a veteran of the Origin System or a brand new Tenno taking the first Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. That was what I was looking for. The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. Impact - The staggering physical damage type. Update 11.0 (2013-11-20) Edit Preferences It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Request. The mods that increase the damage of a type is the percentage of that damage type, not total. A +10% slash would make the weapon deal 5 more slash damage. Yet, anything someone says thatregards nerffing that power, isrejected by the community. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. That really sounds like IPS needs a more thorough and fundamental rework in that case. These elements typically come with more potent damage modifiers and status effects. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. . Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. Im sorry for the long post, im just trying to reply to everyone without double posting . Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. ), You need to be a member in order to leave a comment. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). Very high critical and status chance also with high attack speed. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. . regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. same with reload/fire rate mods. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Log In Sign Up. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. weighting the slash with +slash% will increase the chance for slash proc, and hi. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. Slash only seems broken because armor mechanics in this game are. I can see how my suggetion may seem to complicate things, but it doesnt really. Warframe: All Damage Types Explained - TheGamer and if you dont have the elemental mods you need to build optimally. 1. unfortunately this right here is the problem with people. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. sooner or later, Slash will be nerffed againor become useless against enemies. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. It's a design problem when Bleed tics deal more damage than Puncture damage. By 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. Am I right or do I have it completely wrong? If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. Slash tiberon Grants a high burst of damage on certain enemies. generally they aren't too helpful, because for whatever reason, they max out at just +60%. [Top 5] Warframe Best Impact Weapons (2022 Edition) i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. Impact or Puncture or Slash? True damage is an unlisted damage type that some Warframe abilities possess. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. New Impact to Slash Mods Hot or Not?! Stacks to 325% increased damage at x10 stacks. If you're doing a long survival run, then there are certain requirements. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. Impact, Puncture, And Slash Mods Question - Warframe Forums Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify.
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